I have been developing games as a hobby for over a decade. My largest project Freeze Tag! was released on the Roblox platform in 2018 and has since hosted over 50 million play sessions from 20 million users, with a peak of over 2 million monthly active users.
I regularly attend the invite-only Roblox Developer Conference (RDC) in California, where I have met and networked with developers and Roblox staff, and pitched a game on stage following one of the annual game jams.
I complete most tasks myself, including programming (Luau), 3D modelling, customer support and marketing. For other tasks such as music composition, accounting, and additional 3D modelling, I hire and negotiate with contractors.